Draw your first area
Beds are rarely perfect rectangles. Use the pen to drop points and trace any outline. The perimeter and area update live as the shape grows.
1. Type the measurements you already have
If you have been round the garden with a tape, do not draw at all. Pick Enter measurements on the starting card and type what you measured: Width × Height for a true rectangle, or Each side when your walls are different lengths.
Four side lengths on their own can still close into more than one shape, which is what the optional Corner to corner section fixes. Add one diagonal and only a single shape fits those numbers, so every side comes out exactly as you measured it. A second diagonal cross-checks the first.
When the numbers cannot close If a diagonal is too long or too short for the four sides you typed, Seasonry tells you the range it has to fall in rather than quietly adjusting an edge to make it fit. Re-measure and try again.
2. Pick Draw and lock a length
Switch View to Edit and choose Draw from the left tool rail, then click to drop your first point. Want a side to be an exact length? Type a number and press ↵ Enter: the next edge locks to that many metres, so you just aim and click to drop the point at exactly that distance. A full stop and a comma both work as the decimal point, and a typed length goes up to 100.99 m. To change a lock, just type a new number: the old one releases at the first digit.
⌫ corrects the smallest thing first: a digit you are typing, then the locked length, then the last point you placed. The drawing bar’s three keycaps relabel themselves as you go, so you can read which rung you are on. The same typing works in the Fence tool and in the ruler’s Tape.
3. Drop the rest and close the shape
Keep clicking to place each corner. From the second point on, a green edge connects them and the drawing bar tracks the total perimeter as the shape grows. The corner you have just placed also shows the turn you made, in whole degrees inside a shaded wedge, so you can square one off at 90° instead of eyeballing it. When your cursor returns to the first point a halo appears: click it, press ↵, or double-click to close the shape. It fills in green and your new bed is auto-selected, ready to edit. Misclicked? With nothing typed, ⌫ removes the last point.
Snap to close A halo on the first point means you can close there. Click the point itself: the “Click to close shape” pill beside it is a label pointing at the corner, not a button. Enter and double-click both finish the shape too.
4. Back out one step at a time
Mistyped a distance? ⌫ does not eat a corner. It corrects the smallest thing first and works up: a typed digit, then the locked length, then the last point you placed, then the drawing itself. esc walks the same ladder, so mid-number it clears the number rather than throwing the run away.
You never have to remember which rung you are on. The drawing bar at the top relabels its three keycaps as you go, and the one key that discards work is tinted warm red.
A cancelled run comes back Cancelling offers an Undo in the snackbar for eight seconds, and taking it rebuilds your vertices and drops you back into drawing mid-shape rather than at a finished polygon. The offer retires as soon as you start a new run.
5. Refine or paint it
From here, set a surface, adjust the colour, or jump straight to planting. Need to tweak the outline later? Switch to Edit and drag any vertex.
Keep it simple Very dense outlines with dozens of points are harder to edit later. A handful of well-placed corners beats tracing every wobble.